![]() longtime fans will recall adventure long since forgottenįantasian ends on a cliffhanger, which has us waiting on part 2, which we’ll be sure to share our thoughts on when it releases.Mistwalker is pleased to announce today that Fantasian Part 2 will launch later this week, August 13, for Apple Arcade via Mac, iOS, and tvOS.įantasian Part 2 will feature more quests and is expected to take about 40-60 hours to complete. In its turn-based nature, the battle system manages to feel fresh through unique abilities, which make this a must-play for anyone craving a classic JRPG experience. Its story could use a bit more creative twist to differentiate itself, but as this colorful cast remembers their past, longtime fans of the genre might recall adventures long since forgotten. There are also a few options that can customize your experience to help with navigation.įantasian is a love letter to old-school RPGs, with clear ties to classic systems that fans love but with added accessibility for newcomers. If you think you can enter an area in real life, you more than likely can walk in that direction to see if there’s anything you can interact with. But with how detailed each part of the world is, it’s easy to miss some secret locations. Throughout the game, there are plenty of save points and easy-to-navigate areas. It definitely alleviated grinding levels in later parts of the adventure. So make sure to plan accordingly with items and spells before hopping in. However, they can still be challenging if you have way too many enemies saved up. You can also activate it whenever you want to fight all the enemies at once to receive experience and items. By activating it, you can skip many random battles of enemies you’ve already seen as they’re stored in the archive. I was thrilled to see the Dimengeon feature. It makes fighting bosses less mindless, so you don’t have to hit the same button over and over again repeatedly. Thanks to the AOE capabilities of each character, you can strategically whittle away at this boss without having to hit each fish one by one. One boss, in particular, was at least 100 flying fish causing havoc in the engine room of a cruise ship. It makes for interesting boss fights as well. For example, Kina’s holy spell can curve and hit each enemy in its path. Each character has different abilities that can be manipulated to curve and pierce through multiple enemies. If you’ve played any RPG in the past 20 years, you’ll find Fantasian offers your typical JRPG turn-based combat system with a few fun twists. They could have altered the pitch slightly for the characters to give them a bit more personality. I think my only real complaint is the “voices” of each character that have this weird robotic rambling when they talk, but it’s all the same sound. I did enjoy how the memories were treated using cut scenes that give deep insight into each character. It blends elements of what you know about triple-A JRPGs today while bringing a sense of old-school titles visually. I found myself more interested in exploring the environment than even progressing the story at times. There are nothing truly groundbreaking or additional twists in terms of storytelling. It’s typical JRPG tropes where you have the main best girl, tsundere love interest, and other fun and cute characters who team up across a possible end-of-world mission. ![]() Fantasian puts you in the shoes of Leo, a boy who looks like he could be related to 2B and 9S of NieR: Automata. He lost his memory and has to piece different parts of his life together while saving the world. Such as one moment where you fight a giant mecha leviathan on a sand cruise ship, and all the meticulous little details of the ship were handmade is mindboggling.Īs impressive as the visuals are, the story can’t seem to keep up in this first half. The characters appear to fit perfectly with this art direction making me forget the backgrounds were real dioramas. It’s quite fascinating to think that the beautiful worlds you’re running around in-game are literally handmade. The developer used a visual technique that involved creating more than 150 dioramas (just like those you made in middle school) that were photographed and incorporated into the game. I’ve never been so intrigued to play a game based on visuals alone, especially its environments.
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